Abilities & Specialties
Agility: 3 (1B Quickness, 1B Acrobatics)
Animal Handling: 2
Deception: 4 (1B Disguise, 1B Act)
Fighting: 4 (1B Short Blades, 1B Fencing)
Language: 3 (Common Tongue 1)
Stealth: 5 (1B Blend In, 1B Sneak)
Guttersnipe: Whenever you test Thievery, you may re-roll a number of 1s equal to your rank in the specialty that relates best to the test (e.g. Sleight of Hand for picking pockets), minimum 1 re-roll.
Water Dancer I: You may add your Fighting rank to all Awareness test results and to your passive Awareness result.
Nemesis: You have a destructive enemy who holds you in utter contempt.
Combat & Intrigue Vitals
Combat Defence: 9
Intrigue Defence: 8