Willam

Merchant Captain and Master of Coin

Description:

Abilities & Specialities

Agility: 3
Animal Handling: 2
Athletics: 4 (1B Swim)
Awareness: 4 (2B Notice)
Cunning: 3
Deception: 3
Endurance: 4
Fighting: 3 (2B Long Blades)
Healing: 2
Language: 2 (Braavosi 1)
Knowledge: 3 (2B Streetwise)
Marksmanship: 2
Persuasion: 3 (1B Bargain)
Status: 2
Stealth: 3
Survival: 3
Thievery: 3
Warfare: 3 (1B Tactics)
Will: 3 (1B Courage)

Qualities

Attractive: Re-roll 1s on Persuasion tests.

Flaws

Lascivious: During intrigue, first roll must use Seduce. -2D on all Charm attempts.

Combat & Intrigue Vitals

Combat Defence: 9
Health: 12
Movement: 4 Move / Sprint 16 [Base] | 4 Move / Sprint 16 [Armored]

Intrigue Defence: 9
Composure: 9

Bio:

Willam

Blacktyde Rising YoMma harrisjx